I do not reserve any rights to, nor claims copyright to, any resources names listed on this Blog. All references are copyright to their respective owners. If found any, email (lockmaster80@gmail.com) me, I'll remove relevant links or contents immediately.

Android 4.4 KitKat

Android 4.4 KitKat rolling out to Nexus 7s, Nexus 10

Nexus 4, 7, and 10

Nexus 4 and Nexus 7 with mobile data to receive update 'soon'

Nexus 7 (2012 and 2013 Wifi models) and Nexus 10 users may want to start checking for the big update right about now, as the OTA to KitKat has been released into the wild according to the official Android Google+ account. To accept the OTA as-is, you'll need to be running the latest stock build from Google, though an unlocked boot loader should pose no problem.
If you didn't go back to stock so you were ready, you've a couple options. The easiest, and recommended, is to sit tight and wait for someone to convert things into a zip file that can be flashed with any recovery, which will follow shortly after the OTA gets into plenty of hands. You could also quickly flash the last factory image, or you could just wait and see if Google releases a new 4.4 factory image.
Source: +Android@Android

iPhone 4S Screen Repair Replacement

Samsung Galaxy S4 review

Galaxy S4

The Galaxy S4 represents a refinement of Samsung's earlier efforts, but is that enough to guarantee its success in the smartphone market of 2013?

Enter, the Samsung Galaxy S4. Despite the abundance of unique hardware from a wide variety of manufacturers, the smartphone space remains a two-horse race, dominated by Apple’s iPhone andSamsung’s Galaxy series. Arguably a triumph of marketing as much as technology, the Galaxy S3 emerged as the Android king in 2012, selling some 30 million units worldwide. Longtime foes HTC and Motorola struggled to compete with Samsung, and the Korean behemoth cemented its position as the alpha Android later in the year with the pen-toting Galaxy Note 2.
Now, as tick follows tock, it’s time for a successor to the Galaxy S3 -- and the Galaxy S4 is as incremental and familiar as its name might suggest. Rounded edges. TouchWiz. SuperAMOLED. A big clicky home button. At first inspection it seems it’s business as usual for Samsung owners.
On the other hand, the Galaxy S4’s feature list is staggering, bringing new tricks to the table beyond faster hardware and a larger screen. “Air view” can detect your hands at a distance. A front-mounted IR blaster and TV app allow the phone to serve as a viewing companion. The video player tracks your eyes. The web browser scrolls with a tilt of your head. Add to that more new software features than you can shake a very large stick at -- including everything from the Galaxy S3 -- and you’ll see why the S4 could be the most feature-laden smartphone out there. Conversely, the S4’s design -- in both hardware and software -- is essentially unchanged. Of course, not every smartphone upgrade needs to be revolutionary, and those manufacturers who’ve reinvented themselves lately -- HTC, for example -- have arguably been strong-armed into doing so by Samsung’s dominance.
Like arch-rival Apple, Samsung’s new product is all but guaranteed widespread success. The company’s colossal marketing budget and newfound consumer mindshare will take care of that. Expect a relentless advertising campaign and news of tens of millions of sales in the months ahead.
So plenty of other humans will buy the Samsung Galaxy S4 this year, but should you? Does it deserve its inevitable success, or is it all parlor tricks and gimmickry? The one place you’ll find out for sure is after the break, in our extensive Galaxy S4 review.
For all its newness, the experience of picking up and using a Galaxy S4 is steeped in familiarity. Up close, subtle differences come into focus. But if you’ve used any of Samsung’s 2012 line-up, you should already know exactly what to expect when it comes to build quality and external hardware -- specifically, shiny plastic and rounded corners. The front is a covered with a sheet of Corning Gorilla Glass 3, sandwiched between the speaker grille up top and a large central home button down below. Beside the home key sit capacitive menu and back keys. (That’s right, Samsung’s still playing fast and loose with the Android design guidelines.)
The similarities continue around the sides and back. There’s a silvery faux-metal trim circling the edge of the device, punctuated by metal power and volume keys on the right and left sides respectively. The keys have much more of a premium feel to them than earlier Samsung phones, with reflective chamfers on their sides and a firmer click than those of the Galaxy S3. If you look closely, you’ll see similar design cues around the side of the speaker grille and camera assembly.
Galaxy S4
Galaxy S4 Galaxy S4
The battery door is furnished in shiny plastic with a fine reflective diamond pattern. On the “mist black” Galaxy S4 we’re reviewing, it contrasts sharply against the dark grey on the front; on the white version, it’s less noticeable. It’s inoffensive enough, but it does tend to pick up fingerprints and smudges more easily than we’d like. From the front there’s a similar, but less pronounced diamond pattern surrounding the screen, which breaks things up visually, contrasting with the pitch black of the display.
What the Galaxy S4 lacks in looks it makes up for in ergonomics. Its curved chassis makes it easy to palm, and its 5-inch display is packed into a footprint almost identical to that of its predecessor, meaning you get more screen and less bezel in a device of the same size. It’s also incredibly light, weighing a little less than the S3 at 130 grams. Other 5-inchers like the Sony Xperia Z and HTC Droid DNA have struggled to pack such a large display into a hand-friendly package, so it’s a remarkable achievement for Samsung to have crammed so much screen into an S3-sized body.
Galaxy S4
Galaxy S4 Galaxy S4
The overall profile of the phone is a little more squared-off than earlier Samsung handsets, and the flatter trim fits more firmly in the hand, making slippage less likely. Consequently, the Galaxy S4 is staggeringly comfortable to use, proving that you don’t have to sacrifice comfort in the name of screen size. It’s a quintessentially Samsung design, and it’s become clear over the past year Samsung wants to create an iconic look of its own across all its mobile devices.  So for better or worse, the S4 is clearly identifiable as a Galaxy smartphone.

Galaxy S4 display

Galaxy S4 screen
iPhone 5 screen Galaxy S3 screen Nexus 4 screen HTC One screen
Main: Galaxy S4 screen close-up; Below: iPhone 5, Galaxy S3, Nexus 4, HTC One (click to enlarge)
The Galaxy S4’s 5-inch display is a full HD (1920x1080) SuperAMOLED panel. That means you’ve got a ridiculously high pixel density of 440ppi, and so the irregular PenTile matrix -- the arrangement of little colored dots that make up each of the 2 million pixels -- doesn’t result in any noticeable jagged edges. Color accuracy too is improved compared to early SuperAMOLEDs. In fact, the screen’s overall brightness and color quality is as good as we’ve seen on any AMOLED display, including the Galaxy Note 2, with no yellow or greenish discoloration in white areas.
Galaxy S4
Galaxy S4
Despite its bright colors and pitch blacks, the Galaxy S4’s SuperAMOLED panel struggles somewhat in bright daylight compared to modern LCD and IPS screens. Those issues are aggravated by the phone’s poor auto-brightness mode, which doesn’t ramp up anywhere near aggressively enough. The Galaxy S3 suffered from similar issues at launch, and they were later fixed in a software update, so it’s disappointing to see auto-brightness problems surfacing once again. Daylight visibility is an inherent weakness of AMOLED panels, and although the Galaxy S4 outperforms other SuperAMOLEDs in this area, it doesn’t quite match up to the performance of modern LCDs.
Beyond display quality, the Galaxy S4’s screen also incorporates a high-sensitivity touch mode designed for use with gloves. It’s hidden behind a few layers of menu, but it’s there, and it’s a capability you won’t find on the vast majority of smartphones.

More: Galaxy S4 display comparison

Galaxy S4 internal hardware and performance

When it comes to internal hardware, things become a little more complex. The U.S. Galaxy S4 we’re reviewing (and many other international 4G versions, including models sold in the UK) pack a Snapdragon 600 CPU running at 1.9GHz, compared to the 1.7GHz version found in the HTC One and Optimus G Pro. In some markets, including Samsung’s native South Korea, an Exynos 5 Octa (4+4 core) version will be offered, though we’re not expecting the different CPU to make that much of a difference to overall performance. Both flavors of Galaxy S4 include an ample 2 gigabytes of RAM.
There’s 16 GB of storage onboard as standard -- although in some territories 32 GB and 64 GB models will be offered. Furthermore, Samsung includes a microSD slot to expand the available storage, a rarity among high-end Androids. On our 16 GB model there’s 9.62GB available for your own stuff out of the box -- not an abundance of space, but that’s easily expanded with a microSD card purchase. Similarly, the built-in 2600 mAh bundled battery is removable, allowing a second one to be swapped in during days of heavy use. That also opens up a world of possibilities for higher-capacity aftermarket batteries.
Galaxy S4
The concoction of high-end silicon bubbling inside the Galaxy S4 produces fairly speedy performance in most tasks. We should note, however, that the HTC One seems just a little more responsive across the board, likely due to software tweaks on HTC’s part (or possibly some of the patents it licensed from Apple in late 2012.) A few examples of what we mean -- the home screen launcher on the S4 seemed more sensitive to background tasks, whereas the HTC One animated its home screen transitions flawlessly every time. Similarly, certain apps like the Samsung gallery app would take a second or so to load up, whereas just about every app loaded instantly on the HTC One. The S4’s suffered from infrequent jitteriness in some of its animations from time to time. Given the similarities in hardware between the two phones, it’s curious to see that HTC’s pulled ahead slightly in terms of perceived performance.
The Galaxy S4 continues the megapixel race with a 13-megapixel rear camera with f/2.2 aperture and BSI (backside illumination) tech. On the software side, Samsung’s rearranged its camera app with a number of special scene modes, inspired by its Galaxy Camera device. The combination of the higher pixel count and re-vamped software makes the Galaxy S4 one of the most versatile mobile cameras we’ve used, though as you’ll see in our comparison articles, it loses out to the HTC One’s “Ultrapixel” camera in low light conditions. On the front is a 2-megapixel front-facer, and both front and rear cameras can shoot video at up to 1080p resolution. Though it lacks the optical image stabilization tech found on some competitors, the Galaxy S4 is nonetheless a great video performer.
Galaxy S4 Galaxy S4Galaxy S4 Galaxy S4
Being a modern smartphone, it should come as no surprise to see the Galaxy S4 packing 4G LTE support in most markets in addition to various flavors of 3G -- HSPA or EVDO depending on the carrier. We used the Sprint Galaxy S4 in New York City, switching between 3G and 4G as we moved around Manhattan. As anyone who’s used Sprint outside of its few pockets of great coverage will know, network performance is highly variable. (That's a polite way of saying Sprint’s network is a joke in many locations.) In NYC -- admittedly not yet an official Sprint 4G market -- our speeds averaged at around 3 Mbps down and 1 Mbps up on LTE, which is far from what we’d consider acceptable over 4G. That’s not the phone’s fault, though, and your mileage will no doubt vary depending on your location and carrier of choice.
Galaxy S4
Galaxy S4 speed test
Call quality too will be network-dependent, but even with Sprint’s variable network quality we didn’t notice any issues in this area. In speakerphone calls and general audio playback, the Galaxy S4’s rear-facing speaker is reasonably loud and clear, though it doesn’t match the insane volume and quality of the HTC One’s BoomSound speaker.

More: Using the Galaxy S4 on Sprint

The Galaxy S4 is also one of a small number of phones to support the newer 802.11ac Wifi standard, meaning you’ll get higher data speeds over newer wireless networks based on this standard.
In summary, the Galaxy S4’s hardware is familiar and comfortable, if not particularly exciting. The focus is clearly on an incremental upgrade over previous Samsung products, and the S4’s hardware does exactly what needs to in order to bring this design language forward into 2013. No more, no less. As such, it does little to win over buyers who may have been underwhelmed by the industrial design of phones like the S3 and Note 2. With the Galaxy S4, Samsung takes baby steps forward, as opposed to the quantum leap some may have been hoping for.

Galaxy S4 specs

GS4 specs


Samsung is bringing to market a wide range of accessories for the Galaxy S4, including regular plastic cases, flip cases and a new “S View case.” The S View case replaces the back cover of the phone and has a protective front cover attached to protect the screen. Unlike earlier Samsung flip cases, a magnet in the cover can switch the screen on and off, and windowed area up top allows you to view the pertinent data, and answer calls using touch input.
Galaxy S4 case
Galaxy S4 case Galaxy S4 case
A wireless charging back should be available for the Galaxy S4 in the months ahead, but Samsung isn’t committing to any release date at the moment. An official game pad accessory will be hitting the market too, although there’s no date for that either.
Hit up the ShopAndroid.com newsletter to learn when the first Galaxy S4 accessory stock arrives.

More: Galaxy S4 S View case accessory review

Galaxy S4 software and features

The Samsung Galaxy S4 runs Android 4.2.2 Jelly Bean, topped off with Samsung’s latest TouchWiz Nature UX. It’s one of the first non-Nexus devices to ship with Android 4.2, showing Samsung appreciates the value of keeping on top of the latest code from Google. With the latest version of Jelly Bean, the S4 stands in good stead for the rest of 2013, having features like lock screen widgets and “Daydreams” right out of the box, not to mention the latest security and performance updates.

Dungeon Hunter 4

Dungeon Hunter 4: The latest action-packed RPG in the series

Dungeon Hunter 4

Quality graphics, content and gameplay packed into a mobile RPG

Gameloft has taken the wraps off of the fourth iteration in its Dungeon Hunter franchise, and it doesn't disappoint as a worthy successor to the first three. The franchise is a top-down hack-and-slash game, but just leaving the description at that sells it a little short. There's also an extremely expansive RPG component to the game, with character management, skills, upgradable weapons, item crafting, quests and so much more.
The depth of content available in games on mobile platforms is baffling, and the experience provided in Dungeon Hunter 4 is a great example of this. Hang with us after the break and learn more about what Dungeon Hunter 4 has to offer.
Dungeon Hunter 4
Dungeon Hunter 4 is set in a mythical land of sorcery, demons and over the top battles for entire regions of the fictional world. You start out the game with a nice cinematic introduction to give you a nice primer of the storyline, which is important for an RPG that you'll be spending lots of time in. You then select one of four classes -- Battleworn, Blademaster, Warmage or Sentinel -- as well as their gender and name. You can run multiple characters at once, going in different directions with each if you prefer. In typical RPG fashion, your character starts at level 1 with a minimal set of gear and stats.
Another nice cinematic cut scene leads you into your first level where you're instantly thrown into some action. Battling your way through some easy to defeat demons, you're given nice tutorials every time a new thing happens in the game. For example when you receive a new spell, you're guided into your character pane to enable the spell and drag it into the action bar. When you pick up a new piece of gear, you're again given steps to equip and upgrade it and sell the old item you're no longer using. Along the way you're also greeted by allies, which help lead you through the storyline with dialogue and cut scenes. 
The main control scheme in Dungeon Hunter 4 is what you'd expect for this type of game. You get a single joystick on the left, along with a main attack button on the right and special ability and spell buttons around both. Across the top of the screen you have a character pane on the left showing your picture, health, mana and level, as well as a mini map on the right. Because you have no control over the camera angle in the game (with just one joystick), the map becomes extremely important to getting your bearings as you move along through levels. You get green and red dots to show allies and enemies around you, as well as indicators of loot to be picked up and waypoints for upcoming objectives. It takes a couple of levels to be completely acquainted with the controls -- and much longer to understand every function of the game -- but the hand-holding is almost necessary and we're glad it's there.
Dungeon Hunter 4
After your brief introductory period to the game, you're let off on your own to start killing the demons and protecting your allies in the search to complete your objectives. The gameplay is good -- scratch that, great -- and appropriately keeps in mind the limitations of controls on a mobile device. You are never expected to make precise attacks or individually target certain enemies, which helps keep the game moving. That's not to say that Dungeon Hunter 4 is simple, it can get quite difficult, but it is just appropriately designed keeping in mind touchscreen controls. There are still important decisions to be made about which spell to use at what time, and where to move on through the level next.
The graphics, sounds and voice acting are quite high quality for mobile devices as well, which help along the storyline and keep you feeling like you're progressing through the game. As we said, this feels like a complete RPG experience due to the depth of content available. Aside from the great single player experience, Dungeon Hunter 4 also includes multiplayer co-op and PVP both online and on local networks, right from the main menu. This gives pretty extensive replay value to the game, even if you happen to get through the single player storyline.
Dungeon Hunter 4
Being a free game with no ads, there is of course an in-app purchase situation at play here. In order to make some item purchases in the game and speed up the progress of upgrading and crafting items, gems must be used. As you progress through the game you come across gems naturally but at some point you will be faced with a situation where you would really like to have more than you do -- and this is where the store comes in. Buying bundles of 200 to 15,100 gems will set you back anywhere from $1.99 to $99.99 in-game (you get bonus gems when you purchase large amounts). Like it or not, this is the way many mobile games are going. While it may not be an issue for most playing exclusively in single player mode, it may rub some multiplayer enthusiasts the wrong way.
But there's no reason to let the in-app purchases have you down on this game in any way. Dungeon Hunter 4 provides an excellent gaming experience -- even on a phone-sized display -- that you can get hours upon hours of gameplay out of. Gameloft has made a more than worthy successor to the previous three Dungeon Hunter titles this time around, and has done it in a free-to-play model that exposes it to as many players as possible.

iPhone 4 Screen Replacement & Repair Directions by DirectFix.com

T-Mobile's new plans

T-Mobile's new plans: Ten frequently asked questions

T-Mobile SIM Card

T-Mobile just dropped one helluva big change on us, completely redesigning its plans and how it sells devices.

No matter how simple they are or how you explain them, there are bound to be questions left unanswered. We've been keeping an eye on the burning questions people are having regarding the changes, and done our best to answer them below. We implore you to first take a look at our full set of announcement posts from Tuesday, where we break down the gritty details of the different plans, as well as some device announcements and other details:
Still curious to know a little more about T-Mobile's new rate plans? Hang around after the break and see if we can clarify a few things.

1. Will I be required to sign a 2-year contract on T-Mobile anymore?

Nope! T-Mobile will not require a 2-year contract for its services anymore. At this moment, authorized resellers (think Best Buy and RadioShack) will still offer 2-year contract "Classic Plans," but T-Mobile's own stores and website will not even offer the option.

2. How are family plans done in the new system?

The plan system for accounts with multiple lines is nearly identical to that of individual lines. The base cost of the first line on an account is $50, which gets you unlimited talk, text and data -- the first 500 megabytes of which is at full speed. The second line is $30 additional, for the same services. Each line thereafter is $10 more, also coming with the same talk, text and 500MB of full speed data.
Each line can be given an additional 2GB of data (for 2.5GB in total) for $10 per month per line. $10 more (per month per line) after that will offer you unlimited data on each line. If you would like more data, including hotspot usage, you can add 2GB of data per month at the rate of $10 to any line.

3. Wait ... so it's unlimited, but there's a limit on tethering?

The only place where the plans really get more complicated is when it comes to unlimited data and tethering. First let's talk about the tiered prices -- for any plan other than the $70 unlimited plan, hotspot and tethering are included. So for example if you have paid $20 extra for 4.5GB of data per month, you can tether with all of it.
On the $70 unlimited plan, there is only 500MB of tethering included. Additional buckets of tethering-available data can be purchased at the same rate as any other data -- $10 per 2GB. Ya, it's annoying, but it's also the only way T-Mobile can likely offer an unthrottled unlimited plan for $70 per month. We'll hope they budge a bit more on this going forward, but the prices aren't ulcer-inducing by any means.

4. Can I add a tablet to my plan? Does it share data with my other devices?

Tablets can now be added to a plan as if they were any other device, and have their own data allotment. When adding a tablet, hotspot, laptop or data stick to an account that already has a phone on it, the initial charge will be $10 and include 500MB of high speed data. The same data tiers apply as with the phones -- $10 per 2GB, up to 12.5GB total. There is currently no unlimited data option for tablet, hotspot, laptop or data stick devices.

5. Will I have to pay full retail for my device if I move to T-Mobile now?

With a move to the new Simple Choice no-contract plans, T-Mobile is differentiating between the cost of the plan and the cost of the phone. This means that if you would like to bring your own phone, or buy one from T-Mobile at full retail price, you will pay the regular rates mentioned above. If you would prefer to have a lower up-front cost but still have a new device, you can buy a phone on an installment plan.
The installment plans consist of a "down payment" and 24 even monthly installments thereafter, with no interest. For example, a new high-end device may set you back $99 down, and 24 payments of $20 -- or $579 in total. The amount of the down payment and installments will differ based on device, but we can expect prices similar to this example. The final purchase price of the phone should be nearly identical to the price if you were to purchase it up-front.
Again the installment plan you have for your phone is not tied to your service plan, so you can pay off your phone at any time and leave, regardless of how far into your service you are.

6. Will the phones bought from T-Mobile be SIM unlocked?

Like most carriers, T-Mobile will keep its devices SIM locked to its network by default if they are purchased on an installment plan. Save for a few cases (the iPhone 5 is expected to be unlocked) you should expect each device to come out of the box locked -- to be unlocked when you finish paying off the installment plan or if you are in good standing and traveling abroad.

7. Are there separate plans or charges for LTE devices?

Nope! T-Mobile is not distinguishing between plans and prices if you have an LTE device or not. This is a good thing! (The first LTE-capable devices on T-Mobile are the HTC One, Samsung Galaxy 4 and Galaxy Note 2 and the BlackBerry Z10.)

8. If I have an LTE device, where can I expect to see the new network?

T-Mobile has officially announced that Baltimore, Houston, Kansas City, Las Vegas, Phoenix, San Jose, Calif. and Washington, D.C. are the up and running now, with many more to come this year.

9. What additional features are included with Simple Choice plans?

  • Call Forwarding (a big one for Google Voice users)
  • Call holding, call waiting
  • Caller ID
  • Customer Care (T-Mobile is well known for their CS)
  • Voicemail
  • Directory Assistance

10. I keep hearing about 1900MHz Deployment, should I care?

In order to make room for its LTE network deployment on AWS (that's 1700/2100MHz), T-Mobile has been moving its HSPA+ service over to the 1900MHz frequency. The reason why you may have heard about it is because this move gives interoperability with current AT&T (and most international) handsets for HSPA+ service. The move to 1900MHz is an important one only if you're interested in bringing a device to T-Mobile that doesn't support AWS.
The move has already taken place in dozens of major markets, and will continue as T-Mobile rolls out more locations with LTE. If you're buying a phone from T-Mobile, or another AWS-compatible device like the Nexus 4 from Google, you don't need to worry about your market having 1900MHz HSPA+.

Now we honestly don't think that we've answered every question on your minds, but hopefully we've hit the big ones. If you have some more specific questions to ask, we'll be continuing that discussion in the forums:

Ask and answer T-Mobile plan questions in the forums!

Read full here... http://www.androidcentral.com/t-mobile-s-new-plans-frequently-asked-questions

Top iPhone apps

1. Backbreaker 2: Vengeance
Backbreaker 2 again raises the bar for graphics, physical animation and pure fun. You spoke, we listened: tackling, trucking, jumping – it’s all here! Take down the ball carrier in Vengeance Mode, or fight your way to the endzone in the classic Tackle Alley mode. Whatever you do – this is the best Backbreaker yet, so enjoy the ride!

Read more: http://iosarticle.com/top-iphone-apps/top-5-sports-games-iphone/#ixzz1c1CPxAC

2. FIFA 11 by EA SPORTS™
Now kick it to the next level with LOCAL MULTIPLAYER via WiFi or Bluetooth! Also featuring visual excellence made to maximize the Retina Display, precision controls, authentic teams, and real players, this is the total soccer experience on the App Store.

Read more: http://iosarticle.com/top-iphone-apps/top-5-sports-games-iphone/#ixzz1c1Cj5PxM

3. Flick Golf!

Flick Golf is unique, beautiful, and so challenging it’s hard to put down. The question is, can you really Master it?
No clubs. No rules. Just flick, spin and curve your shots to try and sink that perfect hole in one. Watch out for the usual hazards; bunkers, trees, sand… and of course the wind!
It’s not that easy, just madly addictive.

Read more: http://iosarticle.com/top-iphone-apps/top-5-sports-games-iphone/#ixzz1c1D0A2iY
Related Posts Plugin for WordPress, Blogger...

Infolinks 2019