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Dungeon Hunter 4


Dungeon Hunter 4: The latest action-packed RPG in the series

Dungeon Hunter 4

Quality graphics, content and gameplay packed into a mobile RPG

Gameloft has taken the wraps off of the fourth iteration in its Dungeon Hunter franchise, and it doesn't disappoint as a worthy successor to the first three. The franchise is a top-down hack-and-slash game, but just leaving the description at that sells it a little short. There's also an extremely expansive RPG component to the game, with character management, skills, upgradable weapons, item crafting, quests and so much more.
The depth of content available in games on mobile platforms is baffling, and the experience provided in Dungeon Hunter 4 is a great example of this. Hang with us after the break and learn more about what Dungeon Hunter 4 has to offer.
Dungeon Hunter 4
Dungeon Hunter 4 is set in a mythical land of sorcery, demons and over the top battles for entire regions of the fictional world. You start out the game with a nice cinematic introduction to give you a nice primer of the storyline, which is important for an RPG that you'll be spending lots of time in. You then select one of four classes -- Battleworn, Blademaster, Warmage or Sentinel -- as well as their gender and name. You can run multiple characters at once, going in different directions with each if you prefer. In typical RPG fashion, your character starts at level 1 with a minimal set of gear and stats.
Another nice cinematic cut scene leads you into your first level where you're instantly thrown into some action. Battling your way through some easy to defeat demons, you're given nice tutorials every time a new thing happens in the game. For example when you receive a new spell, you're guided into your character pane to enable the spell and drag it into the action bar. When you pick up a new piece of gear, you're again given steps to equip and upgrade it and sell the old item you're no longer using. Along the way you're also greeted by allies, which help lead you through the storyline with dialogue and cut scenes. 
The main control scheme in Dungeon Hunter 4 is what you'd expect for this type of game. You get a single joystick on the left, along with a main attack button on the right and special ability and spell buttons around both. Across the top of the screen you have a character pane on the left showing your picture, health, mana and level, as well as a mini map on the right. Because you have no control over the camera angle in the game (with just one joystick), the map becomes extremely important to getting your bearings as you move along through levels. You get green and red dots to show allies and enemies around you, as well as indicators of loot to be picked up and waypoints for upcoming objectives. It takes a couple of levels to be completely acquainted with the controls -- and much longer to understand every function of the game -- but the hand-holding is almost necessary and we're glad it's there.
Dungeon Hunter 4
After your brief introductory period to the game, you're let off on your own to start killing the demons and protecting your allies in the search to complete your objectives. The gameplay is good -- scratch that, great -- and appropriately keeps in mind the limitations of controls on a mobile device. You are never expected to make precise attacks or individually target certain enemies, which helps keep the game moving. That's not to say that Dungeon Hunter 4 is simple, it can get quite difficult, but it is just appropriately designed keeping in mind touchscreen controls. There are still important decisions to be made about which spell to use at what time, and where to move on through the level next.
The graphics, sounds and voice acting are quite high quality for mobile devices as well, which help along the storyline and keep you feeling like you're progressing through the game. As we said, this feels like a complete RPG experience due to the depth of content available. Aside from the great single player experience, Dungeon Hunter 4 also includes multiplayer co-op and PVP both online and on local networks, right from the main menu. This gives pretty extensive replay value to the game, even if you happen to get through the single player storyline.
Dungeon Hunter 4
Being a free game with no ads, there is of course an in-app purchase situation at play here. In order to make some item purchases in the game and speed up the progress of upgrading and crafting items, gems must be used. As you progress through the game you come across gems naturally but at some point you will be faced with a situation where you would really like to have more than you do -- and this is where the store comes in. Buying bundles of 200 to 15,100 gems will set you back anywhere from $1.99 to $99.99 in-game (you get bonus gems when you purchase large amounts). Like it or not, this is the way many mobile games are going. While it may not be an issue for most playing exclusively in single player mode, it may rub some multiplayer enthusiasts the wrong way.
But there's no reason to let the in-app purchases have you down on this game in any way. Dungeon Hunter 4 provides an excellent gaming experience -- even on a phone-sized display -- that you can get hours upon hours of gameplay out of. Gameloft has made a more than worthy successor to the previous three Dungeon Hunter titles this time around, and has done it in a free-to-play model that exposes it to as many players as possible.

iPhone 4 Screen Replacement & Repair Directions by DirectFix.com

T-Mobile's new plans


T-Mobile's new plans: Ten frequently asked questions

T-Mobile SIM Card

T-Mobile just dropped one helluva big change on us, completely redesigning its plans and how it sells devices.

No matter how simple they are or how you explain them, there are bound to be questions left unanswered. We've been keeping an eye on the burning questions people are having regarding the changes, and done our best to answer them below. We implore you to first take a look at our full set of announcement posts from Tuesday, where we break down the gritty details of the different plans, as well as some device announcements and other details:
Still curious to know a little more about T-Mobile's new rate plans? Hang around after the break and see if we can clarify a few things.

1. Will I be required to sign a 2-year contract on T-Mobile anymore?

Nope! T-Mobile will not require a 2-year contract for its services anymore. At this moment, authorized resellers (think Best Buy and RadioShack) will still offer 2-year contract "Classic Plans," but T-Mobile's own stores and website will not even offer the option.

2. How are family plans done in the new system?

The plan system for accounts with multiple lines is nearly identical to that of individual lines. The base cost of the first line on an account is $50, which gets you unlimited talk, text and data -- the first 500 megabytes of which is at full speed. The second line is $30 additional, for the same services. Each line thereafter is $10 more, also coming with the same talk, text and 500MB of full speed data.
Each line can be given an additional 2GB of data (for 2.5GB in total) for $10 per month per line. $10 more (per month per line) after that will offer you unlimited data on each line. If you would like more data, including hotspot usage, you can add 2GB of data per month at the rate of $10 to any line.

3. Wait ... so it's unlimited, but there's a limit on tethering?

The only place where the plans really get more complicated is when it comes to unlimited data and tethering. First let's talk about the tiered prices -- for any plan other than the $70 unlimited plan, hotspot and tethering are included. So for example if you have paid $20 extra for 4.5GB of data per month, you can tether with all of it.
On the $70 unlimited plan, there is only 500MB of tethering included. Additional buckets of tethering-available data can be purchased at the same rate as any other data -- $10 per 2GB. Ya, it's annoying, but it's also the only way T-Mobile can likely offer an unthrottled unlimited plan for $70 per month. We'll hope they budge a bit more on this going forward, but the prices aren't ulcer-inducing by any means.

4. Can I add a tablet to my plan? Does it share data with my other devices?

Tablets can now be added to a plan as if they were any other device, and have their own data allotment. When adding a tablet, hotspot, laptop or data stick to an account that already has a phone on it, the initial charge will be $10 and include 500MB of high speed data. The same data tiers apply as with the phones -- $10 per 2GB, up to 12.5GB total. There is currently no unlimited data option for tablet, hotspot, laptop or data stick devices.

5. Will I have to pay full retail for my device if I move to T-Mobile now?

With a move to the new Simple Choice no-contract plans, T-Mobile is differentiating between the cost of the plan and the cost of the phone. This means that if you would like to bring your own phone, or buy one from T-Mobile at full retail price, you will pay the regular rates mentioned above. If you would prefer to have a lower up-front cost but still have a new device, you can buy a phone on an installment plan.
The installment plans consist of a "down payment" and 24 even monthly installments thereafter, with no interest. For example, a new high-end device may set you back $99 down, and 24 payments of $20 -- or $579 in total. The amount of the down payment and installments will differ based on device, but we can expect prices similar to this example. The final purchase price of the phone should be nearly identical to the price if you were to purchase it up-front.
Again the installment plan you have for your phone is not tied to your service plan, so you can pay off your phone at any time and leave, regardless of how far into your service you are.

6. Will the phones bought from T-Mobile be SIM unlocked?

Like most carriers, T-Mobile will keep its devices SIM locked to its network by default if they are purchased on an installment plan. Save for a few cases (the iPhone 5 is expected to be unlocked) you should expect each device to come out of the box locked -- to be unlocked when you finish paying off the installment plan or if you are in good standing and traveling abroad.

7. Are there separate plans or charges for LTE devices?

Nope! T-Mobile is not distinguishing between plans and prices if you have an LTE device or not. This is a good thing! (The first LTE-capable devices on T-Mobile are the HTC One, Samsung Galaxy 4 and Galaxy Note 2 and the BlackBerry Z10.)

8. If I have an LTE device, where can I expect to see the new network?

T-Mobile has officially announced that Baltimore, Houston, Kansas City, Las Vegas, Phoenix, San Jose, Calif. and Washington, D.C. are the up and running now, with many more to come this year.

9. What additional features are included with Simple Choice plans?

  • Call Forwarding (a big one for Google Voice users)
  • Call holding, call waiting
  • Caller ID
  • Customer Care (T-Mobile is well known for their CS)
  • Voicemail
  • Directory Assistance

10. I keep hearing about 1900MHz Deployment, should I care?

In order to make room for its LTE network deployment on AWS (that's 1700/2100MHz), T-Mobile has been moving its HSPA+ service over to the 1900MHz frequency. The reason why you may have heard about it is because this move gives interoperability with current AT&T (and most international) handsets for HSPA+ service. The move to 1900MHz is an important one only if you're interested in bringing a device to T-Mobile that doesn't support AWS.
The move has already taken place in dozens of major markets, and will continue as T-Mobile rolls out more locations with LTE. If you're buying a phone from T-Mobile, or another AWS-compatible device like the Nexus 4 from Google, you don't need to worry about your market having 1900MHz HSPA+.

Now we honestly don't think that we've answered every question on your minds, but hopefully we've hit the big ones. If you have some more specific questions to ask, we'll be continuing that discussion in the forums:

Ask and answer T-Mobile plan questions in the forums!

Read full here... http://www.androidcentral.com/t-mobile-s-new-plans-frequently-asked-questions
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